All 6 Loot To Forge gamepasses with official Robux prices from 29 to 999, and the catch: every developer description is blank.
Loot To Forge Gamepass Prices: All 6 Confirmed
Loot To Forge has exactly 6 game passes, and the prices are the most solid number in the whole economy: Skip Forge Animation 29 Robux, Luck 79, Super Luck 299, VIP 349, Extra Ore Drop 399, Ultra Luck 999. All six are currently for sale, none of them is discounted, and every one of them reads the same in the official store data: an empty description. That is the honest summary of the shop. Prices are nailed down; effects are not.
- 6 passes, 2,154 Robux to own every one. The base game itself costs nothing.
- All 6 descriptions are blank strings. Good Bro Studio published no effect text for any pass.
- Only Extra Ore Drop has a number attached, and it comes from one video.
- 5 of the 6 launched together on August 29, 2026. Ultra Luck landed 17 days later, on September 15.
- Luck, Super Luck, VIP and Ultra Luck do nothing anyone can prove. Treat all four as unverified.
Official source: Roblox game passes API for universe 10684750879 — this is the endpoint that returned the six prices, the six creation timestamps and the six empty description fields used throughout this page.
The six passes, priced and dated
Every row below was read directly from the official store endpoint on September 29, 2026, and cross-checked against Rolimons, a non-fan Roblox analytics site reading the same API. Five separate listings report the identical set, which is why the price column needs no hedging.
| Game pass | Price | Created | Last updated | Official description | What is actually known |
|---|---|---|---|---|---|
| Skip Forge Animation | 29 R | Aug 29, 2026 | Sep 16, 2026 | Blank | Skips the forge animation only; rolling results unchanged (single source) |
| Luck | 79 R | Aug 29, 2026 | Sep 14, 2026 | Blank | Nothing. One site relabels it Basic Luck |
| Super Luck | 299 R | Aug 29, 2026 | Sep 14, 2026 | Blank | Nothing published anywhere |
| VIP | 349 R | Aug 29, 2026 | Sep 14, 2026 | Blank | Nothing published anywhere |
| Extra Ore Drop | 399 R | Aug 29, 2026 | Sep 14, 2026 | Blank | An extra 30% ore drop, from a single video |
| Ultra Luck | 999 R | Sep 15, 2026 | Sep 17, 2026 | Blank | Nothing. Most expensive item in the pass tab |
Open the official game page, hit the store tab, and compare the six numbers against the table above. It is the only way to catch a price change before you spend.
Read the ladder as a ladder, not a list. At 29 Robux, Skip Forge Animation is the only pass whose effect is self-evident from its name. Everything above it costs at least 2.7x more for a benefit that is, officially, nothing at all. The updated column is also easy to misread: Roblox moves it when a price or sale changes, so the September 14-17 cluster is a store record touch, not a developer patch. This game has no official patch notes at all.
Every description is blank, and that is the real answer
Three separate community trackers state that Good Bro Studio left every pass description empty, and the official data agrees with all three: the displayDescription field returns an empty string for all six passes. Not a short description, not a placeholder — nothing at all.
The consequences are concrete. With no effect text, the only pass that carries a number is Extra Ore Drop, and that number is a community reading of one video, not a developer statement. Nobody has independently measured whether 30% is a flat addition, a multiplier on the existing drop, or a rounded figure from a single sample. Treat it as community-observed; it may change with game updates.
Luck, Super Luck, VIP and Ultra Luck have no documented effect anywhere on the internet. Any number you see attached to them — a luck percentage, a coin bonus, a damage multiplier — is invented or copied from a different game.
The naming makes this worse rather than better. Luck, Super Luck and Ultra Luck form a ladder that implies three increasing tiers, and Extra Ore Drop and VIP imply concrete mechanics. What the store actually ships is six titles with a price and nothing else, and the Roblox developer group has never posted a pass breakdown either.
Blank does not mean worthless, though, and the two cases are worth separating. Skip Forge Animation at 29 Robux saves animation time with a downside you can reason about on your own. The other five ask you to pay for an unknown, and 2,125 of the 2,154 Robux total sits in that bucket.
Five shipped together, one arrived late
Five of the six passes were created within 81 seconds of each other on August 29, 2026 — one batch, almost certainly meant to be read as one. Ultra Luck was created on September 15, seventeen days later, and updated two days after that.
| Date | What landed | Passes affected |
|---|---|---|
| Aug 29, 2026 | Five passes created within 81 seconds | Skip Forge Animation, Luck, Super Luck, VIP, Extra Ore Drop |
| Sep 14, 2026 | Store record updated on five passes | Same five |
| Sep 15, 2026 | Ultra Luck created at 08:46 UTC | Ultra Luck |
| Sep 17, 2026 | Ultra Luck store record updated | Ultra Luck |
A 999 Robux addition, 2.9 times the price of VIP, with the same blank description, reads as a premium tier bolted on after launch rather than a rebalance. Since the first batch has been live since launch and nobody has documented its effects in seven weeks, the likeliest explanation is that the effects were never written down anywhere.
Game passes versus the 84 developer products
Six passes against 84 developer products is the ratio that matters for budgeting. A game pass is a permanent unlock bought once; a developer product is a repeatable one-time purchase. The 84 count is verified from the official product API, and every Enhance, Tower Ticket and Race Roll purchase lives in that second column.

| Purchase type | Count | Reusable? | Examples with official prices |
|---|---|---|---|
| Game passes | 6 | Yes, permanent once owned | The six in the table above |
| Developer products | 84 | No, each purchase is separate | Enhance Packs 99 / 499 / 1,299 / 2,999; Tower Ticket packs 49 / 199 / 1,199 / 4,999; Race Roll x1 79; Second Skill slot 149 |
Two things fall out of that split. Nothing Enhance-related is sold as a pass: the whole Enhance economy runs on developer products, which is why a player pushing +8 or +10 on a weapon spends on packs and not on a luck pass. And the Race Roll x1 developer product is priced at 79 Robux, exactly what the Luck game pass costs, while being an entirely different object. If a wiki or a video tells you the Luck pass buys you a race roll, that is a category error.
Robux Plus and the three discounted prices
One community listing carries Roblox Plus discount prices for exactly three items, and only one of them is a game pass.
| Item | Standard | With Robux Plus | Type |
|---|---|---|---|
| Super Luck | 299 R | 240 R | Game pass |
| Second Skill slot | 149 R | 120 R | Developer product |
| Throne Train Area | 649 R | 520 R | Developer product |
These three Roblox Plus figures come from one community listing and are not cross-verified; they may change with game updates. The official store data carries no discount entry for any of the six passes, which is expected, because a Roblox Plus discount is applied at the checkout layer rather than stored on the pass itself.
The one arithmetic point worth taking away: even at the discounted 240 Robux, Super Luck is still a purchase with no published effect. The saving is real, the information is not.
FAQ
How many game passes does Loot To Forge have? Exactly 6, and the official store API returns all six: Skip Forge Animation, Luck, Super Luck, VIP, Extra Ore Drop and Ultra Luck. Five community trackers independently report the same count.
What is the cheapest pass and what does it do? Skip Forge Animation at 29 Robux. Community reporting says it skips the forge animation and nothing else, leaving roll results unchanged, though that detail comes from a single source.
What does the VIP game pass do? Nobody knows. The official description is an empty string, and no community source documents a single effect for it at 349 Robux.
Is Ultra Luck better than VIP? There is no evidence either way. Ultra Luck costs 999 Robux against VIP's 349 and arrived 17 days after the other five, but both have blank descriptions, so there is nothing to compare.
Are the game pass prices ever on sale? None of the six carried a discount when checked on September 29, 2026. A Roblox Plus discount is applied at checkout rather than stored on the pass, so the store data cannot show it. Check the tab before buying, since the updated timestamps show the records do change.
Related Guides
- Loot To Forge Races — where the 79 Robux Race Roll developer product actually lives, and why it is not the Luck pass.
- Rebirth in Loot To Forge — the free progression loop that decides when a pass is worth anything.
- Loot To Forge Codes — the free Ember Stones and Coins that reduce how much the store needs to matter.
- Loot To Forge Weapons — where Enhance levels and developer product packs change your damage.
More Loot To Forge Guides
Loot To Forge enhance runs +0 to +6 at 5 to 100 Ember Stones a step. The success table, why failure drops a level at +6, and what a Protection Scroll saves.
Frostbound Tower unlocks on rebirth 2, costs 1 Tower Ticket per 30-round run, and drops runes plus Ember Stones. Packs run 49-4999 Robux.
The red book Index and the lobby Skill Index statue are different systems. Tabs, XP, the two known rank titles, milestone rewards, and the claim trap.
The 10-rung ore rarity ladder in Loot To Forge: 29 of 48 ores carry a tier, 19 do not, and exactly where the forge multiplier data stops.
Every +1 Loot To Forge ore by stage, with forge multipliers, sell values and evidence grades: the Stage 7 farm, The Apex x140, and what never to sell.
Every Loot To Forge race buff table disagrees somewhere. Dragonkin is +8/+5/+10 or +20/+11/+20, Vampire has three damage values, and two races stay blank.
Loot To Forge races arrived in Update 4.1 on September 20, 2026. All 9 races with real roll chances, reroll rules, slot costs and what changed.
Rebirth gates, damage and coin multipliers, what the reset deletes, and the payback math that says whether the next rebirth is worth the grind.
