Loot To Forge Ore Rarity: the 10-rung ladder

The 10-rung ore rarity ladder in Loot To Forge: 29 of 48 ores carry a tier, 19 do not, and exactly where the forge multiplier data stops.

Last Updated: 2026-09-29

Loot To Forge ore rarity: the 10-rung ladder where 19 of 48 ores have no label

Community trackers read a 10-rung rarity ladder for +1 Loot To Forge ores, running Common, UnCommon, Rare, Epic, Legendary, Mythic, Eternal, Secret, Ancient, Infinite. Of the 48 recorded ores, 29 carry a tier, 19 are written as not recorded, and 4 of those rows are actively disputed. Eternal and Infinite have no ore on them at all. Rarity is read from the colour of the tile in the in-game Index, not from any developer table, so every tier on this page is a community-observed value and may change with game updates.

Good Bro Studio has never published an ore table, drop rates or multipliers. The Roblox store record for the game lists only five lines of description and a live code, and the developer products API for universe 10684750879 lists purchasable upgrades, not a data sheet. Patches and codes land in the Good Bro Studio group first. Everything below is either read from the game or from community tables, and it is graded.

  • Only 26 of 48 ores have a tier name the trackers agree on; the 29 figure counts three rows that one tracker labels Mythic from video and the other leaves blank
  • Eternal and Infinite are empty rungs in every table, and nobody has checked whether they are one rung or two
  • The 29 known forge multipliers and the rarity labels barely overlap: 16 of 29 sit on rows with no tier, including The Apex at x140
  • The four highest-priced ores in the game (Magmacore, Rust-Sludge, Toxium, Colanite) are all Ancient, and none has a recorded multiplier

Official source: Roblox game page for +1 Loot To Forge (Good Bro Studio; the store description covers clicking for power, defeating enemies, gathering ores and forging gear) and the Roblox games API record for universe 10684750879, which returns only player count, visits, favorites and that description.

The 10 rungs and how much sits on each

Rung Ores carrying it Of those, how many have a recorded multiplier
Common Stone, Copper, Jade 3 of 3
UnCommon Silver, Quartz, Ruby 3 of 3
Rare Amethyst, Nova Ore, Fire Crystal 0 of 3
Epic Sapphire, Obsidian, Mystic Crystal, Gold (ore) 0 of 4
Legendary Topaz, Sunfire Ore, Diamond, Frostbite 4 of 4
Mythic none agreed on; 3 disputed rows point here 0 confirmed
Eternal none 0
Secret Toxic, Ignis Totem, Sunstone, Glitch, Void Core 2 of 5
Ancient Colanite, Rust-Sludge, Magmacore, Toxium 0 of 4
Infinite none 0

The pattern is strange enough to stare at. The two lowest rungs are fully documented, the next two are fully documented, Legendary is fully documented, and then the top half of the ladder falls apart. The game does spell UnCommon with a capital C, and the same six lower rungs are used for the race pool, where five independent trackers agree on the exact label for all 9 races. Eternal, Secret, Ancient and Infinite are the ore-and-gear rungs on top of that shared block.

Rarity is a community read, not a developer stat

The tier comes from the colour of the tile in the in-game Index screen, read by players. No developer has ever published the mapping. Treat every label here as community-observed, and trust the Index in your own client over any table, including this one.

Rarity crossed with multiplier: the two datasets almost never meet

A rarity label tells you nothing reliable about forge value in the current data, because the two datasets sit on different rows. All 29 known multipliers, in ascending order, with the tier each row carries:

Multiplier Ore Rarity label
x1.2 / x1.5 / x2.0 Stone / Copper / Jade Common
x2.6 / x3.4 / x4.0 Silver / Quartz / Ruby UnCommon
x12 / x13 Topaz / Sunfire Ore Legendary
x19 / x20 Crimson / Emerald not recorded
x23 / x25 Diamond / Frostbite Legendary
x27 / x30 / x31 / x35 Arcane / Bone Ore / Amber / Plasma Core not recorded; Arcane disputed as Mythic
x38 / x42 Void Shard / Demon Eye disputed on both
x45 / x48 / x52 / x57 Magma Cluster / Abyssal Blue / Acid Crystal / Toxic Shard not recorded
x60 / x63 Omni / Solar Flare not recorded
x68 / x73 Ignis Totem / Toxic Secret
x75 Prism not recorded
x128 / x140 Panic-Core / The Apex not recorded

Read down the third column. A label is there for the first six multipliers, gone at x19, back for x23 and x25, then missing for 12 straight multipliers from x27 to x63. It returns for Secret at x68 and x73, and then disappears again for x75, x128 and x140. The best ore in the game, The Apex at x140, is a row with no rarity at all.

That split has a mechanical explanation. The forge takes a weighted average of the multipliers you insert rather than adding them, so the multiplier column decides your roll and is read from the forge window itself. The rarity column is a colour. Neither came from the developer, but only one of them changes what the forge does.

Forge window showing weighted average multiplier across four ore stacks
Forge window showing weighted average multiplier across four ore stacks

Sort by multiplier, not by tier

When deciding what to keep, use x140, x128, x75 and x73 as the ladder. The tier label only tells you which Index colour a tile is painted.

The four rows the trackers argue about

Ore One tracker The other Stakes
Emerald not recorded Legendary, from a video x20 multiplier, stage 10
Arcane not recorded Mythic, from a video x27, pairs with Bone Ore at x30
Void Shard not recorded Mythic, from a video x38, one of only 5 cross-confirmed multipliers
Demon Eye one rung below Abyssal Blue Mythic, from a video x42, sells for 6.12K

Demon Eye is the odd one out. It is the only ore whose rarity cell holds a relative description instead of a tier name, and the anchor it is measured against, Abyssal Blue, has no tier either. The label collapses the moment you ask what Abyssal Blue is.

This is also the arithmetic behind the 29 figure. Twenty-six ores carry a tier name both trackers inherit from the same original table. Add Arcane, Void Shard and Demon Eye as Mythic, which is the number 29 and the shortfall of 19 both come from. The 29 and 19 are the same split, not two independent counts.

The two big trackers are not two sources

One of them states that its multipliers and sell prices were taken from the other, and both publish the same 48-name list row for row. That makes the ore list and the earliest multipliers effectively a single lineage, not a cross-confirmation. Only five multipliers have genuinely independent agreement: Diamond x23, Void Shard x38, Acid Crystal x52, Omni x60 and Solar Flare x63.

Three questions nobody has closed

Is Eternal the same rung as Infinite? One table lists all ten rungs. The other stops its filter at Ancient and counts Eternal at zero ores. Whether Eternal exists as a separate rung, or is a duplicate of Infinite, has not been checked by anyone. The label is not invented, though: the lobby timer board counts down to the next Legendary, Eternal and Secret spawn, and the Enhance update added armour with Eternal in its name. Zero Eternal ores means zero rows in a community table, not zero in the game.

Is Prism a Secret ore? One lineage calls Prism a Secret ore. The main table records it as not recorded and hands the Secret label to Toxic, Ignis Totem, Sunstone, Glitch and Void Core. At x75, Prism is the strongest ore most players can reach before stage 20, so its tier decides whether it belongs in the same bracket as Toxic at x73. It is a coin flip on current data.

Which spellings are real? Colanite is listed with a note that video subtitles write it as colonite, and the base table flags it as needing an in-game check before anyone treats the spelling as settled. Cryo-Stasis and Cryostasis both appear across the same late-game rows. Check the Index tile text rather than a guide.

What rarity is actually worth knowing

Question the label answers Does the tier help
Which Index colour to look for Yes, that is exactly what it records
What the ore sells for Loosely, and not in order: Void Core reads 91.52K-93K while Sunstone in the same tier reads 128.21K
What the forge will roll No, use the multiplier
Whether it is worth farming No, use stage and drop rate
How many you can hold No, that is Max Ore Count

The sell-price column is the one place the tier roughly holds: the four Ancient ores are the four most expensive in the game, Colanite at 190.82K-193.9K, Toxium at 254.55K, Rust-Sludge at 286.44K and Magmacore at 320.54K. But it holds across rungs, not inside them, and those four are exactly the ores with no recorded multiplier.

Read the tier in your own client

The Index screen is the source all of this was transcribed from. Open it, find the ore, and read the colour and the exact spelling. That is faster than trusting any table, including the one on this page, and it settles the three open questions above for the ores you can actually reach.

FAQ

What is the rarest ore in Loot To Forge? By tier, the highest rung with real ores on it is Ancient: Colanite, Rust-Sludge, Magmacore and Toxium. By forge value, the answer is The Apex at x140 from stage 24, with Panic-Core at x128 behind it, and neither carries a tier label. Both questions have answers and they do not point at the same ore.

Is Prism a Secret ore? One lineage calls it Secret, the main table records no tier, and the Secret label there belongs to Toxic, Ignis Totem, Sunstone, Glitch and Void Core. Nobody has settled it. At x75 it is the best pre-stage-20 ore either way, so farm on the multiplier and ignore the bracket.

Why do some tables say 29 ores have a rarity and others only list 26? Same source list, different counting. Twenty-six ores carry a tier name in the original table, and one tracker adds Mythic to Arcane, Void Shard and Demon Eye from video. That single addition produces both the 29 and the 19.

Does rarity change the forge multiplier? No evidence either way. The forge averages the multipliers of the ores you insert, and those multipliers are separate numbers read from the forge window. The unlabelled ores already span x19 to x140, which rules rarity out as a predictor.

Is it Colanite or Colonite? Colanite is the spelling in the ore table, and the same note records that video subtitles write colonite, with the spelling flagged as needing an in-game check. Cryo-Stasis and Cryostasis are the same problem on another row. Neither spelling has been confirmed from the game itself.

  • Loot To Forge Ores has the full 48-ore table with drop stages, so you can pair each tier with where it actually comes from.
  • Loot To Forge Stage Power Chart maps the power walls to the stages these rungs actually drop on, from the stage 7 cluster to stage 24.
  • Loot To Forge Recipes explains why the multiplier, not the tier, is what the forge window reads.
  • Loot To Forge Weapons shows the weapon tiers, which use this same ladder with Eternal, Secret, Ancient and Infinite on top.

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