Loot To Forge ore sell values: the 240-320.54K ladder

All 20 recorded ore sell values in Loot To Forge, from Gold (ore) at 200 Coins to Magmacore at 320.54K, priced against the 1.55B Coins upgrade tier.

Last Updated: 2026-09-29

Loot To Forge ore sell value: the 240 to 320.54K ladder

Gold is an Epic ore worth 200 Coins, not the coin currency. Several community guides call Coins gold, and that single swap turns every price on this page into a different number than the one in your sell window. With that cleared: 20 of the 48 known ores have a recorded sell value, they run from 200 up to 320.54K, and both final tiers of the lobby upgrade stall cost 1.55B Coins, which is about 4,836 Magmacore sold one at a time. The whole ladder is community-observed, read off in-game menus, and the developer has never published a price table.

  • Only 20 of 48 ores have any recorded sell value; 28 have none, including The Apex at x140
  • The four most expensive ores are the four Ancient ones, and not one of them has a recorded forge multiplier
  • Void Core reads 91.52K-93K, about 16% below Ignis Totem at 110.68K, inside the same Secret tier
  • The two highest weapon tiers sell for more than the boost tracks: 19 Ancient weapons cover the 1.55B step
  • Rebirth is the only real lever on that number: each one adds +0.2x to Coins income

Official source: the Roblox game page for +1 Loot To Forge lists five lines of description for Good Bro Studio's game, gathering ores among them, and the games API record for universe 10684750879 returns player count, visits, favorites and that same description. Neither endpoint carries a price, drop rate or multiplier. The developer products API returns 84 purchasable items with empty description fields.

The 20 recorded ore sell values

This is the complete set. Anything not on it has no recorded sell value at all, which is not the same as being worthless, only unmeasured.

Ore Tier Sell value (Coins) Recorded source stage
Gold (ore) Epic 200 Stage 7
Sapphire Epic 240 Stages 4-6 (disputed)
Mystic Crystal Epic 270-360 Stages 4-6 (disputed)
Topaz Legendary 777 Stage 11 (disputed)
Crimson not recorded 1.12K Stage 10
Emerald not recorded 1.34K Stage 10 (disputed)
Diamond Legendary 1.93K Stage 10
Frostbite Legendary 3.08K Mid stages
Amber not recorded 3.53K Stage 12
Demon Eye disputed 6.12K Stage 10
Abyssal Blue not recorded 7.23K Stage 10; Frostbound Tower rounds 1-5
Void Core Secret 91.52K-93K Stage 24
Ignis Totem Secret 110.68K Late stages
Sunstone Secret 128.21K Late stages
Toxic Secret 143.22K Late stages
Glitch Secret 158.56K-161.12K Late stages
Colanite Ancient 190.82K-193.9K Late stages
Toxium Ancient 254.55K Stage 24
Rust-Sludge Ancient 286.44K Late stages
Magmacore Ancient 320.54K Late stages

Three rows are ranges rather than single numbers, and the reason is in the source itself: the recorded figure is either the sell window price or the coin value that floats above the ore when it drops, and for those ores the trackers captured both. Mystic Crystal at 270-360 is the widest of them.

The four biggest price rows are the four worst forge ores

Colanite, Toxium, Rust-Sludge and Magmacore are the most expensive ores in the game and none of the four has a recorded forge multiplier. The ore rarity table shows the same split from the other side: the ores that are actually strong at the forge, The Apex at x140 and Panic-Core at x128, have no recorded sell value at all. Price and forge strength run on opposite ends of this list, so a bag built for money is a bad bag for rolling a weapon. The full 48-ore table has both columns side by side.

Where the ladder breaks

The sort order is not the tier order, and two rows make that obvious. Void Core carries the Secret label and reads 91.52K-93K, which puts it below Ignis Totem at 110.68K and well below Sunstone at 128.21K, all three in the same tier. If you are deciding between two late drops, the tier label does not pick the winner.

Crimson at 1.12K is the second clear break. It sits below Emerald at 1.34K, both drop at stage 10, and neither carries a recorded tier. Two ores from the same stage with the same label status and a 20% price gap, with no explanation in the data.

Then the shape of the middle. From Gold at 200 to Abyssal Blue at 7.23K is a 36x climb across the ores most players actually reach. From Abyssal Blue to Void Core at 91.52K is a 12.7x jump, and from there to Magmacore is another 3.5x. The first ten rows of this table are the money; the last ten are the endgame check.

Three names on this list are traps

Gold (ore) is an Epic ore, not the Coins currency. Amber is an ore worth 3.53K, not the Ember Stone that the Enhance station consumes, and auto-captions in videos write Ember as amber constantly. Toxic at 143.22K and Toxic Shard are two different ores with different multipliers. Check the Index tile text in your own client rather than trusting a table, including this one.

Weapons sell across eight tiers, 120 to 674.63M

The sell stall takes gear as well as ore, and the weapon ladder is where the money actually sits.

Weapon tier Recorded example Sell value (Coins)
UnCommon Jagged Havoc 120
Rare Void Rifter 192
Epic Chaos Reaver 68.2K
Mythic Crimson Viper 6.82M
Eternal no name recorded 8.17M-34.1M
Secret no name recorded 16.89M-53.46M
Ancient no name recorded 81.84M-83.16M
Infinite Infernal Overlord 674.63M

A single Ancient weapon at 83.16M is worth about 259 Magmacore, and three Infernal Overlords at 674.63M each clear 1.55B on their own. The top of this table is three orders of magnitude above the top of the ore table, which is why duplicate gear is the fastest route to a boost tier and a fresh ore is not.

Sell duplicates, never your only copy

These are stall readings, not a policy. Nothing in the recorded data says whether the item leaves your inventory, whether an equipped weapon can be sold at all, or whether any of these readings came from a spare copy. Confirm the stall behaviour in your own inventory before selling anything you are currently using. The weapon page has the tier structure these prices ride on.

The sinks: what 1.55B Coins actually sits across from

The upgrade stall in the lobby has three permanent tracks. Two of them end at the same number.

Track First step Last recorded step Cap
Max Ore Count +0 to +1: 200 +1 to +2: 1K, +2 to +3: 5K +12 (bag 4 to 24)
Luck Boost +0% to +2%: 2.5K +40% to +42%: 1.55B +42%
Train Boost +0% to +2%: 2.5K +56% to +65%: 1.55B +65%

Two trackers publish these three rows and both quote the same figures, but one states that its exact costs and caps were taken from the other, so the agreement is one lineage, not two. The middle steps of every track are missing, which means the ladder between 2.5K and 1.55B cannot be reconstructed and should not be interpolated.

The other Coin sinks are much smaller. The Enhance station charges 200, 1,000, 3,000, 7,000, 15,000 and 32,000 Coins for +0 to +6, which sums to 58,200, and the expected-cost reading for that same run including failures lands near 117,140 Coins. Removing a rune costs 1K. Every one of those is less than half of a single Magmacore.

Upgrade stall in the lobby showing boost tier prices in Coins
Upgrade stall in the lobby showing boost tier prices in Coins

The 1.55B tier is 620,000 times the first boost step

2.5K buys +2% on either boost track. 1.55B buys the last +2% on Luck or the last +9% on Train. The Max Ore Count track starts at 200 and the three known steps total 6,200, which is why every tracker ranks it first: capacity multiplies every run after it, and it costs less than one Ancient ore.

What one more ore is worth

All of this is arithmetic on the readings above, done here rather than taken from any source.

Question Answer
Magmacore needed for 1.55B about 4,836
Rust-Sludge needed for 1.55B about 5,412
Abyssal Blue needed for 1.55B about 214,400
Gold (ore) needed for 1.55B 7,750,000
Full 24-ore Magmacore runs for 1.55B about 202
Same, at 26 rebirths (x6.2 Coins) about 780 ore, or 33 runs
First three Max Ore Count steps, in Magmacore under one ore

That last row is the whole argument for capacity. Six thousand two hundred Coins buys three extra bag slots, and at Magmacore prices one slot is 320.54K per run, so the +3 returns more than its own cost inside a single full run. There is no version of the arithmetic where that is a close call.

The rebirth row is the other half. Each rebirth adds +0.2x to the Coins multiplier, so the ore count for a fixed target falls by the same factor. An account at 26 rebirths earns roughly 6.2x a fresh one and needs about a sixth of the ore for the same 1.55B. The rebirth page has the per-tier table.

What is confirmed and what is not

Nothing on this page is confirmed against the developer. Good Bro Studio has never published an ore table, a drop table, a price table or a multiplier table, and every price above is community-observed from in-game menu readings, which may change with game updates. The Good Bro Studio group is where patches and codes land first. Third-party coverage from Pro Game Guides and Nerdschalk's progression guide describes the same ore-and-reward loop without publishing a price sheet either.

Two things are solid enough to act on. The Coins multiplier stepping up 0.2x per rebirth is agreed by two independent trackers. The 20% contrast between Crimson and Emerald, and the 16% gap between Void Core and Ignis Totem, are readings with no competing value attached. Everything else on this page is a number to verify in your own client before you plan a farm around it.

FAQ

What is the most valuable ore to sell in Loot To Forge? Magmacore at 320.54K, followed by Rust-Sludge at 286.44K and Toxium at 254.55K. All three are Ancient, and all three are late-stage drops, so the ore you can sell most expensively is also the one that takes the longest to reach. If you want volume instead, a stage 10 farm selling Crimson or Diamond produces far more Coins per hour at a fraction of the per-unit price.

Is Gold the coin currency in Loot To Forge? No. Gold (ore) is an Epic ore that sells for 200 Coins and drops around stage 7. The currency is Coins, earned by selling ore and gear and spent at the Enchant, Forge, Enhance and upgrade stations. The confusion comes from community guides that call Coins gold.

How much does one ore add to a Coins total? Exactly its sell value, with no bonus attached. A bag of 24 Magmacore is 7,692,960 Coins. No source records a sale bonus, a multiplier on selling, or a streak system, so treat the raw table as the whole arithmetic.

How many Magmacore do I need for the 1.55B upgrade? About 4,836 on a fresh account with no rebirth coin bonus, which at a 24-ore bag cap is roughly 202 runs of pure Magmacore. Every rebirth adds +0.2x to Coins, so at 26 rebirths the same target is about 780 ore. The far cheaper route is selling duplicate gear, since one Ancient weapon reads like 259 Magmacore.

Why is Void Core cheaper than Ignis Totem if both are Secret? Nobody has an answer. The two rows come from the same table and the same reading session, and the tier label there is read from Index tile colours rather than any developer stat. The rarity page lays out how the ten rungs were labelled and which three rows are actively disputed. Farm on the price, not the bracket.

Are sell values changing with updates? Possibly, and there is no way to check. The game shipped as [UPD2] then [Races] then [Enhance], and the ore list itself is only a floor: the trackers counted 48 names when the stage count was still climbing. Read your own sell window rather than trusting a cached table.

  • Loot To Forge Ores is the full 48-ore table with drop stages, so you can pair each price with where the ore actually comes from.
  • Loot To Forge Ore Rarity Tiers explains why the tier label and the sell price disagree on the late-game rows.
  • Loot To Forge Weapons covers the eight sell tiers and what each tier does to your Power.
  • Loot To Forge Rebirth has the per-rebirth table behind the +0.2x Coins multiplier that makes 1.55B reachable.
  • Loot To Forge Enhance Guide breaks down the Ember Stone and Coins cost of every enhance level, the second-largest Coin sink after the boost tracks.

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