Every recorded stage power banner in +1 Loot To Forge: 65 at stage 2 up to 5Qi at stage 24, the 78.8x and 88.9x walls, and the stages with no reading.
Loot To Forge Stages Power Chart: 12 Recorded Banners, Two Walls, and the Gaps
Twelve stages in +1 Loot To Forge have a readable recommended-power banner, running from 65 at stage 2 to 5Qi at stage 24. The two brutal steps are stage 6 to 7 (330K to 26M, about 78.8x) and stage 11 to 12 (9B to 800B, about 88.9x). Everything else you have read as a smooth curve is interpolation: stages 1, 9, 14-17, 18-20, 21-23, 25, 26 and the final stage have no recorded reading, and the trackers holding these numbers leave them blank rather than guess. Good Bro Studio has never published a stage power table, so every figure below came off a banner in a gameplay video.
- Stage 7 is a farm stop, not a finish line: six ores drop there, and the consensus is to clear the deepest stage you can kill cleanly
- The 26M and 800B walls are where rebirths get banked, not spent, because a rebirth resets Power to zero
- The 13 to 24 gap spans 5,000,000x, but ten unread stages sit inside it, so that is two readings, not a climb
Official source: Roblox game page for +1 Loot To Forge (store description lists gathering ores and the live code 50000CCU, with no stage list, power numbers or difficulty tiers)
Every stage with a recorded power banner
| Stage | Banner reading | What is on the floor | Grade |
|---|---|---|---|
| 2 | 65 | Goblins, lowest recorded value in the game | C |
| 3 | 2,000 | Boss fight banner, boss name unconfirmed | C |
| 4 | 3.5K | Armored Goblins | C |
| 5 | 22K | Desert Zombies begin | C |
| 6 | 330K | Desert Zombies, last cheap stage | C |
| 7 | 26M | Boss banner, Jackal Zombies, best early farm | C |
| 8 | 30M | Pharaoh Zombies, 500M HP Desert Reaper | C / D |
| 10 | 850M | High-tier desert mobs | C |
| 11 | 9B | Hook Skeletons | C |
| 12 | 800B | Magma-era mobs | C |
| 13 | 1T | Late line | C |
| 24 | 5Qi | The Apex farm, Grim Reapers | C |
Grade C means one dated community reading. All twelve are community-observed values that may change with updates, and none comes from the developer. Units: K thousand, M million, B billion, T trillion, Qa quadrillion, Qi quintillion, Sx sextillion.
The two walls: 78.8x and 88.9x
Dividing each banner by the one before it gives the real shape of the curve. A tracker computed these from the same readings, so the arithmetic is community-observed too.
| Step | Multiplier | What it feels like |
|---|---|---|
| 2 to 3 | 30.8x | Boss wall right after the tutorial floor |
| 3 to 4 | 1.8x | Softest step on the line |
| 4 to 5 | 6.3x | Biome switch to Desert Zombies |
| 5 to 6 | 15x | First real grind gate |
| 6 to 7 | 78.8x | First wall, and the 26M banner is a boss room |
| 7 to 8 | 1.2x | Almost flat, then a 500M HP boss |
| 8 to 10 | 28.3x | Two unread stages hide inside |
| 10 to 11 | 10.6x | Hook Skeletons one-shot an unarmored character |
| 11 to 12 | 88.9x | Second wall, steepest step on record |
| 12 to 13 | 1.3x | Flat again, unusual this late |
| 13 to 24 | 5,000,000x | Not a climb. Two readings, ten blanks between |
Two patterns hold. Both 80x-plus walls are followed by a nearly flat step, suggesting a checkpoint paired with a rest stage. And the flat steps are never where the farming is: stage 7 to 8 is the flattest pair on the line, and stage 7 is the best early ore stage.
Nothing stops you entering the 26M boss room at 300K. You will not kill the 500M HP Desert Reaper, and dying drops every unbanked ore. Recover Lost Ores costs 3 Robux as insurance.
The stages with no reading
The gaps are real, acknowledged, and filled by nobody.
| Stage | Status | What is still known about it |
|---|---|---|
| 1 | no power reading | Goblin tutorial stage |
| 9 | no power reading | Desert mobs and higher-tier desert enemies |
| 14-17 | no power reading | Golden Goblin in stage 14; stage 17 starts Secret-tier ores, called one of the hardest stages |
| 18-20 | no power reading | Elite Undead and Heavy Guardians; a Pirate King boss goes here in one tracker and in stage 11-12 in another |
| 21-23 | no power reading | Stage 22 has a mini boss that dropped Panic-Core on 2026-09-23; stage 23 drops only Ancient ore |
| 25 | no power reading | Ghosts at 10 Qi to 200 Qi HP |
| 26 | no power reading | Grim Reapers |
| Final stage | no power reading | Count Dracula at about 9 Sx HP, from readings of 8.755 and 9.015 Sx |
Both trackers that publish banner readings leave these cells empty. Neither interpolates between 1T and 5Qi to invent a stage 17 figure, and neither does this page.

The twelve readings were transcribed from stage banners in gameplay videos recorded September 17-25, 2026. Good Bro Studio publishes no patch notes, no Trello board and no stat sheet, and the Roblox universe record for 10684750879 returns only player counts, visit totals and the store description. One tracker lists per-stage power among the things it refuses to invent.
Reading the curve without a formula
No power formula exists, so you cannot compute your way to a stage. Read the shape, then apply the community rules on top.
- Power is a damage floor, not a weapon replacement. A weapon multiplies Power rather than replacing it, which is why new gear plus starved Power leaves you stuck.
- The four-hit rule is the real gate. If a normal mob does not die in four hits, back out. Efficiency drops from three hits, five means retreat. It is a community benchmark, not a formula, and it beats any banner number.
- A rebirth zeroes Power. Gear, ores and upgrades survive, so the 78.8x wall at stage 7 is worst right after a rebirth.
- Training zones are the counterweight. Three trackers agree on free multipliers of x2, x8, x15 and x100; one creator video shows x1.5, x2 and an x4 zone after rebirth. The developer publishes none. Necro, Kaiju and Throne cost 99, 299 and 649 Robux, with no published multiplier for any of them.
- Circle-strafing works on the main line. Shift Lock keeps damage up while you run circles around a target. It is disabled in the Frostbound Tower, a 30-round survival side mode behind the second rebirth.
Treat 22K as your first real target, 330K as the last comfortable stage, and 26M as where a rebirth belongs behind you. An editorial beginner guide and a progression walkthrough agree on that order.
The curve is still moving
| Date | Recorded state of the stage line |
|---|---|
| 2026-09-23 | Content ended at stage 22, last stage around the 1 Qi range |
| 2026-09-25 | At least 26 stages, The Apex from stage 24 |
| 2026-09-28 | Final-stage Count Dracula observed at about 9 Sx HP |
| 2026-10-03 | Boss Invasion Season scheduled to start, with boss-exclusive gear |
Four stages appeared in three days. One tracker numbers the last stage 27 and another says 26, with the higher number tracing to a single site, so "at least 26" is honest. The official event API lists three events, and the October 3 season comes with an unnamed boss.
The most repeated advice is to grind the deepest stage you can kill without struggle, not the deepest you can survive. Stage 7 at 26M is the standard early answer: its six-ore set (Emerald, Mystic Crystal, Gold, Sapphire, Obsidian, Fire Crystal) appears nowhere cheaper. See the ores page.
FAQ
What power do I need for stage 7 in Loot To Forge? The banner reads 26M, and it is a boss fight banner. Below that you can still enter, but the room holds a boss with about 500M HP, the hardest single fight before stage 24. The real floor is the four-hit rule: if stage 7 mobs stop dying in four swings, you are not ready regardless of the banner.
Is stage 12 or stage 8 harder? Stage 12 by raw banner, asking 800B against stage 8 at 30M. But stage 8 is harder in practice: a 500M HP Desert Reaper in a room bannered at 30M is a mismatch power alone does not solve, and trackers call stage 8 a checkpoint to pass, not a stage to farm.
Why do guides show power numbers for every stage when this chart has blanks? Most of them interpolate, which is what this page refuses to do. The two trackers holding the banner readings leave stages 1, 9, 14-17, 18-20, 21-23, 25, 26 and the final stage blank. A number on those rows is an estimate dressed as a reading.
Related Guides
- Loot To Forge Ores maps which stage drops which ore, including the stage 7 set that makes 26M worth it.
- Loot To Forge Rebirth explains the Power reset that turns both walls into real gates.
- Loot To Forge Recipes turns stage 24 Apex ore into weapon rolls worth 5Qi.
- Loot To Forge Weapons covers the damage side, where a weapon multiplies Power instead of replacing it.
More Loot To Forge Guides
Full enhance cost model for Loot To Forge: 8.55 attempts and 434 Ember Stones for +0 to +6, and 38.92 attempts for +5 to +8 once level loss starts.
Loot To Forge enhance runs +0 to +6 at 5 to 100 Ember Stones a step. The success table, why failure drops a level at +6, and what a Protection Scroll saves.
Frostbound Tower unlocks on rebirth 2, costs 1 Tower Ticket per 30-round run, and drops runes plus Ember Stones. Packs run 49-4999 Robux.
All 6 Loot To Forge gamepasses with official Robux prices from 29 to 999, and the catch: every developer description is blank.
The red book Index and the lobby Skill Index statue are different systems. Tabs, XP, the two known rank titles, milestone rewards, and the claim trap.
The 10-rung ore rarity ladder in Loot To Forge: 29 of 48 ores carry a tier, 19 do not, and exactly where the forge multiplier data stops.
Every Loot To Forge race buff table disagrees somewhere. Dragonkin is +8/+5/+10 or +20/+11/+20, Vampire has three damage values, and two races stay blank.
Loot To Forge races arrived in Update 4.1 on September 20, 2026. All 9 races with real roll chances, reroll rules, slot costs and what changed.
